In Depraved you lead the pioneers of the Wild West. You start in a procedurally generated world with only one carriage full of resources into your adventure.
Select a suitable place for your first settlement and procure building materials from mother nature or by trading to create a new home country for your inhabitants. The happier your inhabitants are, the faster your town will grow.
Supply your inhabitants with food and water, so that they won't starve or die of thirst. Protect them against the weather and against illnesses by supplying them with clothes and fire wood. There are different population types which have different needs and need additional resources. Some resources are located in hardly accessible areas in which the cultivation of food or the production of water poses to be a challenge. To supply your colonists, you should establish outpost.
You will have to face numerous dangers. Storms, illnesses, bandits or Indians will strike at you, and also your own inhabitants can become a danger, if you do not meet their needs. Are you ready for this challenge?
The inhabitants of Drepraved have needs. Their basic needs are hunger and thirst which you can satisfy with food and water. In addition, every population type needs another food source. While, for example, the pioneers must be supplied with meat, the colonists need fish. If your population type experiences a shortage of food and the preferential food is not available, you can nourish them with an alternative food source - however, this will affect the mood of your inhabitants in a negative way. Unhappy inhabitants commit raids and other criminal offenses or simply leave the town.The number of your inhabitants can decimate itself also in another way: If the fulfillment of their basic is not given, they starve or die of thirst.
If your town grows rapidly and becomes too crowded for your inhabitants or if you are interested in further exploring raw materials, you can found other towns. In this manner you can expand your production chains or open it to new areas which are rich in resources. Establish a commercial route which connects the town with your newly founded outpost to supply the inhabitants of your outpost with food and water.
The happier the inhabitants of your town are, the more popular life in your town will become and more and more colonist will join you. If your town experiences famines, illnesses or lawlessness, the inhabitants of the town will turn their backs and the streets will resemble a ghost town.
Production chains are an important component of the playing experience with Depraved. Most raw materials must be conditioned and be processed before your inhabitants can use them. According to the raw material and final result, differently long production chains are necessary. While, for example, for the processing of wooden trunks to wooden boards only a few production steps may be required, the production of bread requires a longer production chain; for this you will need grain from a farm and water from a well. The baker then processes these two raw materials into bread.
You should pay attention to the fact that your production buildings stand nearby together in order to keep the production ways short and to be able to produce more goods in less time. Pay attention to guarantee a high degree of utilization of every production building. Keep in mind that the buildings which do not get supplies cannot work productively. Buildings which get too many raw materials cannot process everything and the production chain will ultimately slow down. It lies in your hands to find the golden middle.
The Wild West is dangerous! Dozens of challenges must be faced. There are different areas in which your inhabitants can settle down - however, each of them is known for its own challenges. While in the desert the food and water supply remains a difficulty, in the snowy areas you can only resist by a constant supply with fire wood. Agricultural production is not possible here; on the other hand, you will find valuable raw materials which do not seem to exist in other living spaces.
You can conquer some areas only within the course of the game, as the infrastructure of your town is developed enough and you have proven yourself to be able to supply the hardly accessible Biome with all necessary resources. Once this is achieved, you can start to source important resources.
Another danger comes from the surrounding animals. Even if most animals avoid people, you should be cautious with wolves or bears. They can cause heavy injuries to your inhabitants or kill them.
Also surrounding camps and bandits can become dangerous. Do not underestimate them, because they rob your inhabitants and commit raids. Such attacks affect the safety feeling of your inhabitants and cost you valuable resources.
In your neighborhood you will find native american tribes - they have been here before you and will not welcome it that you build structures in their neighborhood. You can appease some tribes by trading with them, others will want to expel you with all available force.
Make provision for difficult periods! The seasons can be hard and unforgiving. In the summer, crop failures can be caused by drought or you could experience prolonged winters in which food and firewood will be scarce. If you have not made provisions for these long periods, this could mean the end for your town. Fear the epidemics in which your inhabitants can suffer from sudden illnesses! Illnesses from a harmless influenza up to cholera can spread fast and lead - if untreated - to death.